D-Day to Berlin Corps Level Wargame Rules
D-Day to Berlin is a fast-playing game designed to recreate corps level battles of the Second World War, using miniatures to represent the combat battalions and counters to represent the supporting air and artillery.
The game is Army Level with a turn representing 2-4 hours. A day is 6-8 turns with a night time turn.
I started out with 15mm troops with an infantry battalion stand being 50mm x 30mm (Flames of War basing). Recently I migrated down to 12mm.
The table is divided up into 6″ square blocks called zones. Each is about 2.5 to 3 miles square.
Players are at a minimum a Division commander with 8-12 battalions and artillery support.
Experienced players can control 2-3 divisions which makes them a corps commander.
As a general commanding one or more Divisions, you must decide how to make the best use of your battalions, detachments, and supports to fulfill your assigned objectives. The game is designed to give a sense and feel of the war at this level of operation and still be a fast and fun game.
The inspiration for the game came from KISS Rommel with insight from both Rommel by Sam Mustafa and Great Battles of WWII by Bruce McFarlane.
Other DDtB Products
Bagration to Berlin Sourcebook for the Russian Front >>>
Colmar Pocket – DDtB France free scenario >>>
Relief of Bastogne – DDtB Bulge scenario >>>
Six Panzer Armee – DDtB Bulge scenario >>>
US, German and British Division Army Lists >>>
Videos on YouTube – Playlist