HAVOC 2026, Concord Bridge North, with Light Bobs 250′ rules

HAVOC 2026, Concord Bridge North, with Light Bobs 250′ rules


What follows is a slightly modified Blog Post from Peter who played in this game and then posted it to his blog.

Blunders on the Danube

Actual Blog Post >>>


First game, 9:20 AM Saturday (Twnety minutes late – I got stuck in traffic in Waterbury, CT for 20 minutes – a construction site winding down at 7:00 AM, one of the few times when there is usually hardly any traffic there!

Concord Bridge 1

My friend, GM Mark T. (aka GamePoet) who lives in New Hampshire. His figures are 40mm scale.  Editor:  most are 3D printed from dayofbattlegames.com but some are Sash and Saber Castings and Trigard Miniatures too.

Concord Bridge 2

 


The Bridge model has a story.  Back in Marks youth during the Bicentenial early middle school, Mark’s class had an assignment to do “Shadow box” type dioramas. Not content with that, he (using 54mm toy soldiers) did a 2x 4 foot model of Concord Bridge North, the site of a major skirmish during the British raid on Lexington and Concord. He had some help from his Dad, and the model hung out for decades. Last year, Mark rehabbed it and built up new terrain for the scenario, which sees a British force trying to hold back a Patriot advance upon their position. A party of British Grenadiers is seen in the far ground, trying to march to the rescue!  Also in the far ground is Chris Parker.

Concord Bridge 3

The patriots try to storm the bridge with their best troops, while many of the others provide fire support from the river banks.

Editor:  Note the playing cards are used for the command system in Light Bobs 250.  Smoke markers note how many times a Unit has Fired in that turn.  Gray markers are Disorder levels brough on by casualties or multiple actions of a Unit in a single turn.

Concord Bridge 4

“Some talk of Alexander, and some of Hercules…”
The Patriots have taken the bridge, dispersing most of the British Defenders… but the British Grenadiers arrive, with vengeance in mind!

Greanadiers arreive

 

In the end, it is too little, too late. The (skirmish level) rules used were Light Bobs by Chris Parker (2nd edition in evolution, with help from Mark T). The game uses a playing card deck for activations in some interesting ways, but D6’s for combat “Ones are Magical”. I enjoyed the game… and the rules!

Huzzah 2026″ The Revolution is coming Soon!

Huzzah Is Coming Soon!

Huzzah us Coming! We are now less than three weeks away – and we just crossed the mark on 125 events / games! Hopefully you are getting excited! We look forward to seeing you there. As a reminder – events are open for ticketing. Make sure you sign up now for the games you want to attend – some are already full.

We are delighted to announce HUZZAH 2026 “The Revolution” will take place from 15 to 17 May 2026 at the DoubleTree by Hilton, South Portland, Maine.

See you soon at the registration desk!

The Huzzah Team

For more information visit our TTG page >>>

AAR_Wargaming: WarRoses, Thanos/StarWars, with Russ lockwood

AAR_Wargaming: WarRoses, Thanos/StarWars, with Russ lockwood


Hope you are enjoying the nice spring weather…at least up here in NJ. A nice mix of wargaming for this month. Enjoy.

Russ Lockwood >>>

After Action Report Newsletter — April 2026

Roses, Thorns, and High-Borns:
War of the Roses
DBWR:
Dan Burkley’s War of the Roses Rules v19
Snap This: Thanos Rising
Thanos Rising: The Challenge
On the Dark Side: Russell and the Jedi Cruisers
Dark Side Rising: Same But Different
Pardon My French: H2O Smash And Grab
Looks Great: Less Flipping
Looks Great: Less Rolling
Heir Today: RUSE Tomorrow
Samurai: Go Figure
QuarterMaster General 1914: WWI Boardgame
Space Base: Race for 40
Japanese Blitz: Axis and Allies Pacific
Axis & Allies Pacific: With Some Revisions
The BB Damage Idea: A&A Pacific
Triple A: Computer A&A
Heroes of Normandie: Sword Beach Cards
Foggy Bulge: Command Decision
News: Products, links and events
Snappy Nappy at Kansas State University: Austerlitz
HMGS: Next Generation
Vault Dash: D&D Dreams
Dragon Draggin’: Five Times the Fun


Books I’ve Read

Tudor Arte of Warre V3: Retinue to Regt 22
Bitter End: WWII Final Battles Eastern Front
Queen Victoria’s Colonial Troops 1837-1901
Great Battles of Punic Wars: Rome v Carthage
Tragedy & Revenge: Coronel, Falklands 1914
Fallschirmjager: Defense of the Oder 1945
Spanish Passion: Wargamer’s Guide to SCW
F-35 Lightning II: FlightCraft 33
Leros and the Aegean: Images of War
The Fleet That Fought Itself: SCW 1936-39
The Philippine Insurrection 1899-1902
Secret Warriors: UK Cold War Submarines
Final Assault (sci-fi novel)
Photon: Thieves of Light (sci-fi novel)
The Italian Way of War: 1866-1943
Armies of the Byzantine Empire 395-1204
The Longest Campaign: Britain’s Navy WWII
Strategies of Ukrainian War: 1500-1800
Armed Forces of North Korea: V2 Air and AA
Weapons, Warriors & Battles Ancient Greece/Rome

Russ
Russ Lockwood