Light Bobs
Skirmish Level Wargame Rules for the American Revolution
Light Bobs is a wargame set during the American Revolution. The rules are named after the nickname given to the British Light Infantry in the period.
The rules are written to simulate wing or brigade level action. Gamers tend to command a battalion or legion strength formation.
The game is for two or more players. Each player is represented on the table by a special leader figure. Action is fast and sharp with units of mixed arms and varying morale types.
There are detailed army lists covering the four theaters of the American Revolution: Boston, Saratoga, the Mid-Atlantic States and the South. The lists, used in combination with the army creation rules, allow players to move from one theater to another, fighting actions with different types of armies. For example, an army in the Saratoga campaign looks entirely different from one in the South: the former has Indians but no mounted troops while the latter has mounted troops but no Indians.
To bring out the individuality of the scale and period further I have used the personality rules from one of my previous rule sets: Day of Battle. This allows players to learn, or not as the case may be, from battle to battle rising from the rank of Captain to the dizzying heights of General. This allows you to run a simple paperless campaign. I have also reused the command and battle line morale rules from Day of Battle so if you have ever used my rules before these sections will be more than familiar.
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