Light Bobs 7YW – Defending Pirna Review

Seven Years War Army Supplement

From a player…

Saturday Evening at Huzzah! Defending Pirna…

My Saturday evening game was a Seven Years’ War contest between some Saxons and the Prussians and allies – a fictional encounter in defence of Pirna. Chris Parker ran it (and played, too) using his re-written “Light Bobs” Am Rev rules. They are intended for use with the AWI, for the “war of outposts”, but this was a test to see if they could be suited to doing more battlefield-oriented things in a slightly earlier period.

I am always a sucker for the Lace Wars, and I love 40mm as a gaming scale for these periods especially, so maybe I am biased, but I think it passed the test. There may be a few potential tweaks to add a bit more “battalion” flavor, but in general the rules portray company-sized units doing linear warfare quite accurately, so grouping a few together into battalions makes sense. We had a brigade on a side: the Saxons (including yours truly) held off the Prussians as they tried to cross a river, probably longer than we should have. In the end, our morale was on the brink of collapsing and we conceded. All told, a very fun game and a great-looking setup. Thanks to Chris and the other players!

Thank you too 🙂

I would like to add that the convention was kind enough to give me best of period for the game to.  Thank you.


 

HAVOC 2026, Concord Bridge North, with Light Bobs rules

HAVOC 2026, Concord Bridge North, with Light Bobs 250′ rules


What follows is a slightly modified Blog Post from Peter who played in this game and then posted it to his blog.

Blunders on the Danube

Actual Blog Post >>>


First game, 9:20 AM Saturday (Twnety minutes late – I got stuck in traffic in Waterbury, CT for 20 minutes – a construction site winding down at 7:00 AM, one of the few times when there is usually hardly any traffic there!

Concord Bridge 1

My friend, GM Mark T. (aka GamePoet) who lives in New Hampshire. His figures are 40mm scale.  Editor:  most are 3D printed from dayofbattlegames.com but some are Sash and Saber Castings and Trigard Miniatures too.

Concord Bridge 2

 


The Bridge model has a story.  Back in Marks youth during the Bicentenial early middle school, Mark’s class had an assignment to do “Shadow box” type dioramas. Not content with that, he (using 54mm toy soldiers) did a 2x 4 foot model of Concord Bridge North, the site of a major skirmish during the British raid on Lexington and Concord. He had some help from his Dad, and the model hung out for decades. Last year, Mark rehabbed it and built up new terrain for the scenario, which sees a British force trying to hold back a Patriot advance upon their position. A party of British Grenadiers is seen in the far ground, trying to march to the rescue!  Also in the far ground is Chris Parker.

Concord Bridge 3

The patriots try to storm the bridge with their best troops, while many of the others provide fire support from the river banks.

Editor:  Note the playing cards are used for the command system in Light Bobs 250.  Smoke markers note how many times a Unit has Fired in that turn.  Gray markers are Disorder levels brough on by casualties or multiple actions of a Unit in a single turn.

Concord Bridge 4

“Some talk of Alexander, and some of Hercules…”
The Patriots have taken the bridge, dispersing most of the British Defenders… but the British Grenadiers arrive, with vengeance in mind!

Greanadiers arreive

 

In the end, it is too little, too late. The (skirmish level) rules used were Light Bobs by Chris Parker (2nd edition in evolution, with help from Mark T). The game uses a playing card deck for activations in some interesting ways, but D6’s for combat “Ones are Magical”. I enjoyed the game… and the rules!